Mirror World was a long-term design project in which I created my own role-playing game. In this game, the players role-play as the thoughts and emotions of a fictional character. Players collaborate and compete, crafting a unique story together as they play to find out what happens to their established character.
I was heavily interested in human behavior and psychology when I decided to create Mirror World. In this project, I sought to create a game that delves into a person’s cognition as they interact with the world.
Mirror World started out as an RPG but eventually developed into a role-playing card game over the course of the development cycle. This project dives into illustration, branding, typography, and game development.